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Thread Statistics | Show CCP posts - 5 post(s) |

Rek Seven
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1518
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Posted - 2014.05.21 13:40:00 -
[1] - Quote
I'm tired of being diplomatic... If this change is intended, the developer who implemented it is a ******* idiot. +1 |

Rek Seven
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1525
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Posted - 2014.05.21 15:11:00 -
[2] - Quote
Gosti Kahanid wrote:Since Odyssey People complained about that scanning down Targets is now way to easy. This is a good move in the right direction without kompletly roll back the changes like the lootspew. It was possible pre Odyssey, so it will probably still be possible without this mods which made it way to easy.
It's an unnecessary change, as there is no benefit to the guy scanning or the guy being scanned. The only people this really affect (negatively) are people living in wormhole space and people who scan in anything other than a scanning frigate.
Combat scanning a target is still difficult and and can only be considered "too easy" after someone has chosen the right ship, fitted scanning mods/rigs and installed virtue implants, which is the whole point of doing so.
Changes like this force people to use specialised ships instead of promoting diversity.
+1 |

Rek Seven
Probe Patrol Ixtab.
1530
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Posted - 2014.05.21 16:19:00 -
[3] - Quote
CCP SoniClover wrote:This change is not coming in Kronos, but we're looking at doing it in Crius (late July). The reason for this change is that combat scanning is too fast/easy right now and we want to rectify that. Since Odyssey we've been monitoring possible fallout from the scan changes, with combat scanning being one area we felt there was a risk of it becoming too powerful. Scanning while cloaked is very powerful right now and we want there to be more of a choice between staying cloaked, but be a little less efficient in scanning, or uncloaking and scanning faster.
You could calculate exactly how long it would take to scan down a target using simple maths before you implemented these scanning modules... So are you basing this change on actual statistics like 90% of combat scans result in a kill, or is this just based on a feeling in your bones?
I don't think wormholers feel that they can't scan without these things but hardly anyone in wormhole space will use these because remaining cloaked is so important. Wormholes get next to no new wormhole specific features/tools so it's natural that we feel like you are forgetting about us yet again, as you are effectively making this a k-space only mod. +1 |

Rek Seven
Probe Patrol Ixtab.
1542
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Posted - 2014.05.23 09:42:00 -
[4] - Quote
killerlman wrote:Rek Seven wrote:I'm tired of being diplomatic... If this change is intended, the developer who implemented it is a ******* idiot. Dont want to be harsh but yes,i am agree with you.
You are right, that was too harsh. I apologise if for my choice of words and hope i didn't hurt anyones feelings.
I was just upset because i feel like this change would push people into using scanning frigates instead of the other scanning ships in game.
If CCP had announced that these modules would give a small passive bonus when cloaked but a bigger active bonus when uncloaked, i would have been okay with that. However, i don't scan uncloaked in hostile space so this change feels like they are taking something away that made scanning a little less tedious, especially for the people whose entire gameplay revolves around scanning (i.e. wormholers). +1 |
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